author | digital artist | cartoonist | video artist
I’m an independent world-builder and studio founder who uses multiple mediums.
My business has two main lanes:
- Building my own streaming channel
- A solo studio developing zines, short fiction, TTRPGs, open-source games and scripts, machinima, webseries, research/digital theatre, and micro-budget films, comics, indie video games, software art and auctioning props and making choreo/fx videos
The common thread isn’t the medium—it’s the creation of worlds, stories, aesthetics, and communities around them.
I’m building a portfolio of interconnected creative works—novellas, games, props, art, videos, and physical objects—that all reinforce the same creative identity.
That puts me closer to creators like Jim Henson, Clive Barker, or Chris Metzen in approach.
My services are mostly about world-building support as is my open-source content and process videos.
WORLD-EXE
A multidisciplinary creative archive exploring collapse, mythology, alienation, absurdity, cinema, fantasy, and survival through fiction, games, theatre, poetry, comics, and experimental media.
Ongoing releases, prototypes, journals, and artefacts from an expanding independent studio ecosystem.
- The Machinist Port is a system that becomes art.
- Grounders is a system that becomes a game.
- Monster Plus Scribbler is a story that becomes a game.
- Shards of the Wall is a mythology that could become games, films, novels, comics, machinima, or TTRPGs.
- My reconstruction projects are research that become digital art.
Those aren’t separate careers.
They’re different expressions of the same studio philosophy.
POLYDINA
I work across zines, speculative fiction, theatre writing, prop and FX construction videos, machinima, game writing, digital systems art, and experimental low-budget filmmaking.
Most of my work lives somewhere between handmade mythology, regional cult media, underground comics, VHS-era horror, unfinished media archaeology, and collaborative worldbuilding.
I’m interested in stories that feel discovered rather than manufactured; damaged archives, fake production histories, impossible movies, speculative universes, forgotten broadcasts, open-source characters, outsider media, and strange systems stitched together from memory, practical effects, collage, and improvisation.
A lot of my projects begin with fragments:
unfinished scripts
fake documents
production stills
reconstructed memories
game mechanics
prop replicas
storyboard pages
recorded conversations
old VHS footage
zines
character sketches
broken worldbuilding notes
From there, the work expands outward into whatever format fits the idea best.
Sometimes that becomes a zine.
Sometimes it becomes a short film.
Sometimes it becomes a prop build, a fake documentary, a machinima project, a tabletop setting, a theatre piece, or an experimental narrative system.
I’m less interested in polished corporate storytelling than I am in tactile, human, limitation-driven creative work — things that still show fingerprints, tape marks, mistakes, revisions, and production scars.
My creativity pulls from:
regional horror cinema
practical creature effects
mid-90s comics
public-access television
underground zines
retro game culture
experimental sci-fi
cult animation
collaborative storytelling
low-budget genre filmmaking
open creative systems
The through-line across all of it is worldbuilding.
Whether I’m writing a speculative fiction piece, building a prop, reconstructing a failed horror movie through a zine, designing a fictional production archive, or developing a game concept, the goal is always the same:
To make something that feels like it already existed somewhere before you found it.
I am an independent story-and-systems studio creating games, films, software art, research projects, and narrative worlds.
My work explores the intersection of storytelling, simulation, memory, and play. Some projects become video games. Some become films, comics, zines, software artworks, or tabletop experiences. Others exist as research, archives, or speculative worlds.
Rather than focusing on a single medium, I build systems, stories, and mythologies that can evolve across formats while remaining creator-owned, experimental, and accessible.
I believe that a compelling idea should be free to find its natural form.
One of my most-loved collections.